fistfullofmagic: (Hm?)
Dhaos ([personal profile] fistfullofmagic) wrote in [personal profile] bravenewmods 2014-04-06 08:27 pm (UTC)

Starting out, his physical attack power here is about the same as any human of his size that keeps themselves in good physical condition... It's just that he happens to be about six foot seven. In general his powers are more geared toward defense.

Initially he can produce barriers that can absorb most of the energy of attacks, albeit for no more than two minutes at a go and requires fairly intense concentration. As he evolves he can use this for longer periods - let's say eight minutes after evolving once and maxing out at around twenty minutes as an estimate - and the need to focus solely on maintaining the shield decreases. While it helps defend against both physical and special attacks, it works best at defending against physical strikes. Maintained special attacks (ex: continuously using Flamethrower on him) tend to break down the shield more quickly the higher in power they are, although consecutive physical strikes also wear away at the shield as well. It's really ineffective against electrical attacks of any sort. It becomes more durable as he evolves The exact nature of this particular power may change a bit depending on if happenings in the game would prompt him to focus more on this, but it should otherwise pretty much follow this pattern. The basic idea is that it should probably remind you of Mew's bubble barrier in The First Movie.

He can grab, lift, and throw objects up to the approximate mass of himself via telekinesis. The distance he's able to throw them is directly proportional to how much force he could put behind it if he were to throw the object the normal way, plus factoring in how aerodynamic the object in question is. While he can lift multiple objects at once, their total mass cannot exceed his own mass. This can be self-directed to allow him to hover for a couple minutes, although the most lift he can really achieve initially is about knee height. The ability to lift objects increases proportional to 1.5 times his body weight, then 2.25 times what he weights, and the amount of force he can put behind it scales proportionately to what he can lift. For the levitation, it scales so that he can progress towards fifteen minute bursts of low-altitude flight at the highest level.

Teleportation is also something he can do, specializing in shorter range and fairly rapidfire teleportation rather than long distance. Initially this means only about 300 feet tops, and generally is far less taxing on him if he teleports to a spot within fifty feet of himself. As long as he has the time to orientate himself to his new position after changing his position in space (the human brain isn't designed to immediately know exactly where the body is when it's suddenly displaced without any points in between the here and there, so even with training this will take a few seconds), he can pretty much teleport immediately afterwards. The total distance he can go upon evolution is upped to 1000 ft, then 2000 ft. Theoretically he could train himself to be able to go farther in a single go rather than train himself for a series of hops, but his logic is that it's generally a better idea to be able to get a visual on where he's going since it reduces the likelihood of doing something like teleporting partially inside an object or living being.

He can read people/pokemon's surface thoughts if he devotes a sizable portion of his attention to it, and if he devotes almost all of his effort, he can pinpoint where a specific individual is within a certain range. The range starts at around a quarter mile, then expands to half a mile, and maxes out at about a mile. Depending on how events in the game go, I may have some additions that would likely need to be discussed with mods beforehand, but as things are not likely to go that direction this is just a "just in case" clause.

Lastly, he has one water attack that's basically equivalent to Water Pulse. Water Pulse will eventually work its way up to Surf, then finally to roughly mimicking this spell. This works pretty much exactly like in the games, although it's effectiveness depends on how much moisture is in the surrounding environment, i.e. if he's near a body of water or it's raining is when it'll be when these attacks are at their most effective, and if he's in a fairly dry environment his attack will be decreased.

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