Brave New World Mods (
bravenewmods) wrote2014-06-21 12:06 am
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Map Post 2

(Click to Enlarge)
The above image is the map of the world, or at least as much of it as is currently accessible. There are still many areas yet to be explored. If you wish to explore regions on this map, post a request in the Player Plot Request page.
The TL;DR explanation can be found by following this link.
All references to levels on this page should be translated to weeks when using the Simplified Leveling System. The mods will still roll levels, but these will automatically correspond to weeks using the linked conversions.
How To Use This Page
The numbers beside the available Pokémon denote the chance of encountering and bonding with the selected species. Once a week, you may request to bond with a Pokémon in a chosen area, choosing to either roll randomly or to pick a revealed Pokémon. When you post a request for a random roll, the mods will reply with your generated number. If you roll a previously unencountered Pokémon, you will have the chance to reveal it. Any Pokémon that has been previously encountered and revealed can then be automatically bonded with in the future unless that Pokémon is marked "Rare".
If you are seeking a specific, non-rare Pokémon, simply post here with the Pokémon you are going to bond with, and we will respond with the level of the Pokémon. You will not need an RNG or approval. If you have the Kindred Soul ability, please specify if you want to attempt to bond with two Pokémon in your post.
If your roll has revealed a wild Pokémon for the first time, you may request that the mods initiate an NPC Pokémon thread with you if you desire. In this case, the Pokémon will be kept hidden until we reveal it during the thread. Otherwise, if the Pokémon is already known, we encourage you to help NPC each other’s Bonding threads. You may also request a personality blurb written up by one of the mods if you wish.
Searching and Rares
You may also declare you are intensively searching an area. If you intensively search, declare you are doing so when you comment here, and when your number is generated, we will only roll for Pokémon that have not yet been revealed. However, if you wish to encounter any Pokémon marked "Rare", even if they’ve been discovered before, you must intensively search. Intensively searching an area means you cannot level up any of your Pokémon or your own character this week. If you wish to intensively search for a revealed Rare, simply post that you are doing so. You will not need any mod approval beyond that.
Whether they randomly select or capture an already revealed Pokémon, trainers may only bond with 1 Pokémon a week. Kindred Souls may bond with 2. The exception to this is if you want an Ultra Common Pokémon; these will be described below.
Intensive Searching and Shiny Pokémon
If desired, you may also use an Intensive Search to marginally increase the chance of acquiring a Shiny Pokémon. These searches may be chained together to continually increase the chance of a shiny until it is obtained. This technique works as follows:
-Any week, you may select a revealed Pokémon and use an Intensive Search to attempt to find a Shiny.
-If the Pokémon is an Ultra Common, Common, or Uncommon, you will gain an additional 3% chance for a shiny. If the Pokémon is Rare, the first attempt will result in the standard Shiny Chance.
-If the attempt fails, each subsequent attempt in following weeks, be it for an Ultra Common, Common, Uncommon, or Rare, will gain an additional 1% chance to acquire a Shiny.
-These do not all need to be made in consecutive weeks. You may retain your chain after breaking it, but every time you do an Intensive Search for a shiny, you'll need to provide links to all other chained attempts whenever making a new request or your chain will be reset by the mods.
-Upon obtaining a Shiny, the chain resets.
-Chains apply individually to specific Pokémon and locations. If a Pokémon appears in multiple locations, you must continue to go to the same location to benefit from the chain.
Danger
If you are attempting to capture Pokémon in a high level area, you may be in danger. Every level will have a noted Danger Level, in addition to the available levels of Pokémon in the area. Usually, this will be the average Pokémon level. You or one of your Pokémon must be at least equal to the Danger Level, or you will have a chance of getting in over your head when you enter the area to look for Pokémon to bond with. For each level under the Danger Level you are, the chance increases by 10%, to a maximum of 100% if you are 10 levels under. Additionally, the greater the discrepancy, the more serious the situation may potentially be.
If we roll that your character becomes endangered, we will initiate a thread describing the scenario, and you will have to react in character to extricate yourself. Your character will be in danger of injury. Your character will be able to activate an SOS by posting in the main community. However, if you receive a response, the rescuers will not be able to arrive immediately, and we will specify when in the thread they can show up.
If you are traveling in a group, take the highest level Pokémon or Enlightened and add 2 to their level for each additional person when calculating how you stack up against the Danger Level. If an Enlightened has the God of War perk, add 5 to their level for how they stack up against the Danger Level.
Ultra Commons
Ultra Commons are so common in the various areas that you’re practically tripping over them. In addition to bonding with a Pokémon through the regular means, a trainer may bond with any one Ultra Common they so desire each week, for a total of two Pokémon bonds per week (one regular, one Ultra Common).
The following Pokémon are Ultra Common:
Caterpie, Weedle, Rattata, Pidgey, Spearow, Ledyba, Spinarak, Hoothoot, Sentret, Wurmple, Zigzagoon, Kricketot, Starly, Sewaddle, Venipede, Pidove, Patrat, Lillipup, Scatterbug, Bunnelby, Zubat (Caves only), Tentacool (Ocean only), Yamask (Coastal Ruins)
TL;DR Explanation for Bonding
1. Fill out the form at the bottom of the page with all the relevant information once a week.
2. If you wish to pick a specific Pokémon, no roll is required. We will simply note the Pokémon you pick and tell you its level. The exceptions to this are Rare Pokémon. See Step 9 for details.
3. If you wish to roll for a random Pokémon, we will do so. Kindred Souls get two rolls if they wish.
4. There is a chance that your character may be in Danger if they are underleveled. We will always inform you of this and ask you if you wish to proceed. Gods of War are less likely to succumb to Danger.
5. If your random roll lands on an already revealed Pokémon, we will not be able to thread with you, but you are free to ask a friend to NPC the encounter for you on the Catch-All or elsewhere. Otherwise, you may request a personality blurb for your Pokemon and the mods will fill one out for you. Or you may determine personalities as you wish.
6. If your random roll lands on an unrevealed Pokémon, we will ask if you wish to thread with us. You have the option to decline and simply have it revealed. Threads will take place on the Catch-All or in a separate thread if you wish. You will need to create a thread and link us when you are finished, at which point, we will begin the Bonding process. You may reject the random Pokémon you have rolled if you wish, but you cannot roll again this week.
7. You may, at any time, choose to roll with an Intensive Search. This means one of two things: either you will roll an unrevealed Pokémon from the list, or you are choosing to increase your chances of a shiny for a specific Pokémon. Intensive Searching means you don't get levels this week. You are also encouraged to note ICly that you are away from Union searching for Pokémon.
8. If you Intensive Search for a shiny, you may search in successive weeks to progressively increase your chance of finding a shiny, similar to the game mechanic of chaining. Please link us every search you've made for the Pokémon in question or your 'chain' will reset.
9. If a Pokémon is marked as Rare and is already on the list, you must Intensive Search to pick it specifically.
10. At any time, you can add a Pokémon for free from the list of Ultra-Commons (scroll up a little.)
11. All Pokémon will come with a chance of Shininess, a chance of knowing Egg Moves, and a chance of holding a Held Item if they appear with one in the games.
The World Map
Verdant Forest: The Verdant Forest is an enormous forest that fully engulfs the city of Union. Teeming with life, it has slightly different Pokémon in the various areas but is home to a wealth of grass Pokémon.
Average Pokémon level: 3-7
Danger Level: 5
Verdant Forest North
Oddish (Common): 1-15
Bellsprout (Common): 16-30
Seedot (Common): 31-45
Budew (Common) : 46-60
Metapod (Uncommon): 61-70
Silcoon (Uncommon): 71-84
Deerling (Uncommon): 85-95
Scyther (Rare): 96-100
Verdant Forest West
Bellsprout (Common): 1-15
Pineco (Common): 16-30
Budew (Common): 31-45
Hoppip (Common): 46-60
Kakuna (Uncommon): 61-72
Taillow (Uncommon): 73-84
Silcoon (Uncommon): 85-95
Girafarig (Rare): 96-100
Fishing (Old Rod)
Magikarp (Common): 1-80
Basculin (Red) (Uncommon): 81-100
Fishing (Good Rod)
Magikarp (Common): 1-33
Goldeen (Common): 34-66
?????? (Common): 67-100
Verdant Forest East
Oddish (Common): 1-15
Hoppip (Common): 16-30
Foongus (Common): 31-45
Seedot (Common): 46-60
Swadloon (Uncommon): 61-72
Cottonee (Uncommon): 73-84
Cascoon (Uncommon): 85-95
Pikachu (Rare): 96-100
Fishing (Old Rod)
Magikarp (Common): 1-80
Basculin (Green)(Uncommon): 81-100
Fishing (Good Rod)
Magikarp (Common): 1-33
Poliwag (Common): 34-66
Psyduck (Common): 67-100
Verdant Forest South
Murkrow (Common): 1-15
Bellsprout (Common): 16-30
Budew (Common): 31-44
Foongus (Common): 45-60
Spewpa (Uncommon): 61-72
Cascoon (Uncommon): 73-84
Pineco (Uncommon): 85-95
Phantump (Rare): 96-100
Moss Rock: A mossy rock with strange power hidden deep within the Verdant Forest. The area is always calm and peaceful.
Average Pokémon level: 5 - 8
Danger Level: 7
Oddish (Common): 1-25
Bellsprout (Common): 26-50
Shroomish (Uncommon): 51-63
Petilil (Uncommon): 64-76
Skiddo (Uncommon): 77-89
Leafeon (Rare): 90-95
Chikorita (Rare): 96-100
Scorched Forest: The Scorched Forest is a large chunk of forest to the southwest of Union that was mysteriously burned away. For whatever reason, it doesn’t appear to be regrowing as normal, and has become the home to many Fire-type Pokémon.
Average Pokémon level: 5-8
Danger Level: 7
Houndour (Common): 1-15
Koffing (Common): 16-30
Murkrow (Common): 31-45
Pineco (Common): 45-60
Fletchling (Uncommon): 61-72
Magby (Uncommon): 73-84
Slugma (Uncommon): 85-95
Charmander (Rare): 96-100
Hot Springs: Hot springs deep underneath the Scorched Forest. An strange stone can be found in the center of the largest spring radiating heat. It may be the reason that the burned forest has never regrown. Despite their hidden location, the springs are well populated by Pokémon that enjoy the occasional soak.
Average Pokémon level: 10-14
Danger Level: 12
Mankey (Common): 1-15
Aipom (Common): 16-30
Slakoth (Common): 31-45
Darumaka (Common): 45-60
Ducklett (Uncommon): 61-77
Growlithe (Uncommon): 78-95
Togepi (Rare): 96-100
Forest Shrine: The Forest Shrine is a mysterious, tranquil place to the northwest of Union where those who enter feel immediately at peace. The Shrine was just recently discovered and Rangers swear they had passed by before and hadn’t noticed it. The shrine itself is a small stone structure with no markings. It consists of a large altar, about six feet in width, and a partially enclosed space around it with a sharply angular roof. Rangers whisper of people they had thought dead or lost reappearing, and being found laying upon the altar clothed in white robes with no memories of who they were. Although reticent, the clearing that houses the Shrine has a fair few Pokémon that call it home.
Average Pokémon level: 5-8
Danger Level: 7
Foongus (Common): 1-15
Seedot (Common): 16-30
Hoppip (Common): 31-45
Taillow (Common): 46-60
Deerling (Uncommon): 61-72
Cherubi (Uncommon): 73-84
Pineco (Uncommon): 85-95
Bulbasaur (Rare): 96-100
Lake Shrine: While the lake to the southeast of Union has existed for many centuries, the appearance of the Lake Shrine is very recent. Rangers report, much with the Forest Shrine, that it seems to have just appeared overnight, and that they never noticed it before. The Shrine itself is a small post with an angular construct sitting on a stone pole. There are wooden stakes surrounding it hanging thick, knotted ropes with white paper designs dangling from the rope. Many Shifters seem to feel a strong connection to this place, some may have first discovered their powers in the vicinity of the shrine. As with the Forest Shrine, there are any number of Pokémon that dwell within the area.
Average Pokémon level: 5-8
Danger Level: 7
Lotad (Common): 1-15
Slowpoke (Common): 16-30
Surskit (Common): 31-45
Bidoof (Common): 46-60
Volbeat (Uncommon): 61-72
Illumise (Uncommon): 73-84
Yanma (Uncommon): 85-95
Squirtle (Rare): 96-100
Fishing (Old Rod)
Magikarp (Common): 1-49
Bidoof (Common): 50-95
Squirtle (Rare): 96-100
Fishing (Good Rod)
Magikarp (Common): 1-33
?????? (Common): 34-66
Clauncher (Common): 67-100
Mountains: The mountains are tall spires well off the beaten path located to the east of Union. With treacherous winding paths that become even moreso during the frequent rainstorms that sweep them, at higher elevations they are known for heavy snow and are considered to be extremely dangerous.
Average Pokémon level: 10-14
Danger Level: 12
Geodude (Common): 1-15
Phanpy (Common): 16-30
Mankey (Common): 31-45
Teddiursa (Common): 46-60
Mawile (Uncommon): 61-72
Rhyhorn (Uncommon): 73-84
Mienfoo (Uncommon): 85-95
Larvitar (Rare): 96-100
Mountains - High Elevation
Average Pokémon level: 15-18
Danger Level: 16
Geodude (Common): 1-15
Swinub (Common): 16-30
Snorunt (Common): 31-45
Cubchoo (Common): 46-60
Vanillite (Uncommon): 61-70
Snover (Uncommon): 71-80
Smoochum (Uncommon): 81-90
Froslass (Rare): 91-95
Skarmory (Rare): 96-100
Ice Rock: An icy rock with strange power nestled within the mountains. There is always a swirling storm of snow and hail around it.
Average Pokémon level: 19 - 24
Danger Level: 23
Swinub (Common): 1-25
Vanillite (Common): 26-50
Snover (Uncommon): 51-63
Bergmite (Uncommon): 64-76
Cryogonal (Uncommon): 77-89
Glaceon (Rare): 90-95
Sneasel (Rare): 96-100
Magnet Cave: A strange cavern within the mountains filled with Nosepass aligned to a magnetic rock. The strength of the magnetic field here is strong enough that even the sturdiest of adventurers may feel a slight pull. The air is charged with static, and gemstones litter the ground. First discovered during the expedition to find the mines, the full expanse of the cave wasn’t properly explored until several months later.
Average Pokémon level: 18-22
Danger Level: 20
Nosepass (Common): 1-30
Magnemite (Common): 31-60
Plusle (Uncommon): 61-72
Minun (Uncommon): 73-85
Probopass (Rare): 86-90
Magnezone (Rare): 91-95
Tynamo (Rare): 96-100
Caverns/Iron Mine: The caverns are a network of caves that cut deep into the base of the mountain. Dark and a bit dank, they descend deep underground and nobody is entirely certain how far down they go. Deep within the caverns, an iron mine was discovered on February 3rd, 2014. Due to the earthquakes, an opening leading straight into the mines has been formed, making for easier access. There also appears to be a connection to the Old City of Union from this area.
Average Pokémon level: 15-18
Danger Level: 17
Roggenrola (Common): 1-15
Sandshrew (Common): 16-30
Aron (Common): 31-45
Nosepass (Common): 46-60
Onix (Common): 61-72
Clefairy (Uncommon): 73-84
Carbink (Uncommon): 85-95
Steelix (Rare): 96-100
Deep Mines: Far beneath the iron mines where few ever tread, the world is black as night and the air so suffocating that breathing is difficult. Yet even at these depths, there is life to be found. The inhabitants of the deep mines generally leave each other alone, and visitors would be wise to do the same.
Average Pokémon level: 25 - 30
Danger Level: 27
Carbink (Common): 1-20
Drilbur (Common): 21-40
Durant (Common): 41-60
Lairon (Uncommon): 61-75
Graveler (Uncommon): 76-90
Tyrunt (Rare): 91-95
Beldum (Rare): 96-100
Swamp: The northern swamp is thick with murky water and has little solid land to speak of. With thick vegetation, moving through the swamp is more of a slog than a walk. While there’s vegetation present, it’s not heavily populated and the risk of wild Pokémon attack is common.
Average Pokémon level: 10-14
Danger Level: 12
Poliwag (Common): 1-15
Croagunk (Common): 16-30
Stunfisk (Common): 31-45
Shroomish (Common): 46-60
Pink Shellos (Uncommon): 61-72
Wooper (Uncommon): 73-84
Marill (Uncommon): 85-95
Carnivine (Rare): 96-100
Fishing (Old Rod)
Magikarp (Common): 1-49
Basculin (Red) (Common): 50-95
Feebas (Rare): 96-100
Fishing (Good Rod)
Magikarp(Common): 1-32
Skrelp (Common): 33-64
Azurill (Common): 65-95
Feebas (Rare): 96-100
Ruins: The ruins are located deep within the swamp. Nobody is certain what the ruins used to be, but the construction is extremely odd, the proportions and layout don’t look right although it’s difficult to say exactly what is wrong. It is a shattered building that descends deep into the underground, and it’s uncertain how many floors as the Pokémon that inhabit it are quite powerful. They have a way of sneaking up on you as they start with a giant hole in the ground approximately one story in height. The outer edge is covered in vegetation so you’re more likely to discover it via falling in.
Average Pokémon level: 18-21
Danger Level: 20
Gothita (Common): 1-15
Woobat (Common): 16-30
Misdreavus (Common): 31-45
Unown (Common): 46-60
Golett (Uncommon): 61-70
Mr. Mime (Uncommon): 71-80
Sigilyph (Uncommon): 81-90
Solrock (Rare): 91-95
Lunatone (Rare): 96-100
Northern Wetlands: Beyond the swamp, the land becomes slightly more navigable, though no less appealing. The northern wetlands are permanently saturated with water for miles as far as the eye can see, with little distinction between solid ground and deep fens. Poison types prefer to nest in these areas, and travelers will quickly learn to carry several (dozen) Antidotes on hand.
Average Pokémon level: 48-52
Danger Level: 50
Arbok (Common): 1-20
Drapion (Common): 21-40
Masquerain (Common): 41-60
Seviper (Uncommon): 61-70
Swalot (Uncommon): 71-80
Dragalge (Uncommon): 81-90
Goomy (Rare): 91-95
Mudkip (Rare): 96-100
Canyon: The canyon is an enormous expanse to the west of Union that spans several miles. It is rough and jagged, as if it was torn into the very earth with vicious claws. It’s difficult to move around, and no bridges really exist making it difficult to cross.
Average Pokémon level: 10-14
Danger Level: 12
Roggenrola (Common): 1-15
Phanpy (Common): 15-30
Hippopotas (Common): 31-45
Diglett (Common): 46-60
Whismur (Uncommon): 61-72
Trapinch (Uncommon): 73-84
Shinx (Uncommon): 85-95
Gible (Rare): 96-100
Deep Canyon: The Deep Canyon is the area at the bottom of the canyon. The Pokémon are stronger and more aggressive, but traversing it is currently the only known way to cross to the other side.
Average Pokémon level: 15-18
Danger Level: 17
Dwebble (Common): 1-15
Cubone (Common): 16-30
Gligar (Common): 31-45
Sandile (Common): 46-60
Helioptile (Uncommon): 61-72
Kabuto (Uncommon): 73-84
Omanyte (Uncommon): 85-95
Aerodactyl (Rare): 96-100
Old City: The Old City is buried beneath Union. The remnants of the civilization destroyed in the war, Union was built as mankind’s last bastion of defense on top of the ruins. It is now primarily traversed for salvage, although there is still much left to be explored. There are rumors of pockets of much more powerful Pokémon within the Old City, but this is as of yet unverified. There appears to be some sort of route to the Iron Mines in the Mountains.
Average Pokémon level: 5-8
Danger Level: 6
Magnemite (Common): 1-15
Klink (Common): 16-30
Grimer (Common): 31-45
Purrloin (Common): 46-60
Scraggy (Uncommon): 61-72
Bronzor (Uncommon): 73-84
Klefki (Uncommon): 85-95
Porygon (Rare): 96-100
Trubbish (Special): Freely available for bonding .
Mausoleum: Deep within the Old City, the Mausoleum was discovered following the earthquakes of late January. An ancient, enormous crypt that seems capable of holding thousands of... occupants, it is well preserved due to its sturdy construction and a centuries-long seal only recently broken. Though there are many vaults, surprisingly few human remnants can be found within. There’s not much life in this place - but it teems with activity nonetheless.
Average Pokémon level: 10-14
Danger Level: 12
Shuppet (Common): 1-25
Drifloon (Common): 26-50
Misdreavus (Common): 51-75
Vulpix (Uncommon): 76-85
Zorua (Uncommon): 86-95
Rotom (Rare): 96-100
Oceans: Accessible to the south of Union, the oceans remain an enigma at this time. No expedition has ever been made to attempt to cross it, and it is unknown what, if anything, lies beyond the seas. In early March, a lone Shifter mounted a solo trip into the big blue yonder.
Average Pokémon level: 5-8
Danger Level: 6
Fishing Only (Old Rod)
Finneon (Common): 1-50
Luvdisc (Common): 51-99
Trubbish (Ultra Rare): 100, changed due to Player Plot
Fishing Only (Good Rod)
Krabby (Common): 1-15
Goldeen (Common): 16-30
Shellder (Common): 31-45
Horsea (Common): 46-60
Remoraid (Uncommon): 61-72
Mantine (Uncommon): 73-84
Corsola (Uncommon): 85-95
Wailmer (Rare): 96-100
Tropical Island: An uncharted island three hours to the southeast of Union as the Inkay swims. It’s just about as beautiful and balmy as one could expect a tropical paradise to be. However, no humans have set foot there in years, and the native wildlife are understandably displeased with the intrusion. The island is surrounded by high cliffs on all sides save for the northwest beach, making it impossible to land anywhere else. From time to time, a wave of heat rolls down from the cliffs and makes it unbearably hot for a few hours... It may be possible to explore further inland by scaling the cliffs.
The Tropical Island is difficult to reach for anyone without a large Water-type Pokémon. With the completion of a port, travel may be accomplished in a few hours.
Average Pokémon level: 21-25
Danger Level: 23
Pansage (Common): 1-15
Staryu (Common): 16-30
Barboch (Common): 31-45
Panpour (Common): 46-60
Inkay (Uncommon): 61-72
Tropius (Uncommon): 73-84
Exeggcute (Uncommon): 85-95
Totodile (Rare): 96-100
Fishing (Old Rod)
Finneon (Common): 1-33
Remoraid (Common): 33-66
Luvdisc (Common): 66-100
Fishing (Good Rod)
Krabby (Common): 1-15
Goldeen (Common): 16-30
Shellder (Common): 31-45
Horsea (Common): 46-60
Remoraid (Uncommon): 61-72
Mantine (Uncommon): 73-84
Corsola (Uncommon): 85-95
Wailmer (Rare): 96-100
Volcano: An active volcano deep within the interior of the island, accessible only by a grueling hike through the jungle. In addition to the dangers posed by the environment, the Pokémon in this harsh climate are fierce and hostile to visitors. Keep your distance – convection exists, no matter what you see in movies.
Average Pokémon level: 29-33
Danger Level: 31
Torkoal (Common): 1-20
Pansear (Common): 21-40
Numel (Common): 41-60
Vullaby (Uncommon): 61-75
Heatmor (Uncommon): 76-90
Cyndaquil (Rare): 91-95
Larvesta (Rare): 96-100
Flower Grove: This mysterious flower grove is always in bloom with beautiful flowers. Sweet scents abound, and it feels perpetually safe and at peace. Those from Union may recognize the strange, pink blossoms.
Average Pokémon level: 21-25
Danger Level 23
Buneary (Common): 1-20
Jigglypuff (Common): 21-40
Combee (Common): 41-60
Spritzee (Uncommon): 61-75
Flabébé (Uncommon): 76-90
Whimsicott (Rare): 91-95
Eevee (Rare): 96-100
West Desert: An enormous expanse of hot, arid, sandy desert stretches as far as the eye can see. With intense heat and little rainfall, the entire area is oppressive, both in terms of heat and the dangerous Pokémon that call it home.
Average Pokémon level: 36-40
Danger Level: 38
Dwebble (Common): 1-15
Maractus (Common): 16-30
Numel (Common): 31-45
Cacnea (Common): 46-60
Ponyta (Uncommon): 61-72
Baltoy (Uncommon): 73-84
Camerupt (Uncommon): 85-95
Axew (Rare): 96-100
Caldera: The city of Caldera lies on the side of an enormous mountain. Thought to have been a volcano in ancient times, it is now completely dormant, but there are veins of lava flowing through just below that the citizens have harnessed for power. The mountainside holds a number of wild Pokemon who have acclimated to the increased temperatures.
Average Pokémon level: 15-18
Danger Level: 17
Pancham (Common): 1-20
Darumaka (Common): 21-40
Makuhita (Common): 41-60
Machop (Uncommon): 61-75
Tyrogue (Uncommon): 76-90
Torchic (Rare): 91-95
Riolu (Rare): 96-100
Rolling Plains: A large expanse of grasslands where the Bouffalant roam. Peaceful and serene, the Pokemon here are fleet of foot and want little to do with any humans encroaching into their territory. There are reports that immense shadows can be seen soaring across the skies from time to time...
Average Pokémon level: 21-25
Danger Level: 23
Tauros (Common): 1-15
Miltank (Common): 16-30
Buneary (Common): 31-45
Doduo (Common): 46-60
Kangaskhan (Uncommon): 61-72
Bouffalant (Uncommon): 73-84
Meowth (Uncommon): 85-95
Dunsparce (Rare): 96-100
Citadel: The city of the Valkyries, governed by their Matriarch. Though nomadic, the wandering Valkyries return to Citadel once a year for annual festivities and celebrations. From a distance, Citadel appears to be nothing more than an immense tree upon the plains rising high into the air.
Average Pokémon Level: 39-43
Danger Level: 41
Pidgeot (Common): 1-20
Swellow (Common): 21-40
Nuzleaf (Common): 41-60
Rufflet (Uncommon): 61-75
Jumpluff (Uncommon): 76-90
Altaria (Rare): 91-95
Treecko (Rare): 96-100
Crater Plains: A pockmarked, arid land on the other side of the canyon. Enormous holes dot the landscape and appear to be the work of some great celestial force, giving rise to the name. The Pokémon here are hardy and keep to themselves.
Average Pokémon Level: 36-40
Danger Level: 38
Dugtrio (Common): 1-15
Krokorok (Common): 16-30
Hippowdon(Common): 31-45
Joltik (Common): 46-60
Shuckle (Uncommon): 61-72
Scrafty (Uncommon): 73-84
Nincada (Uncommon): 85-95
Pinsir (Rare): 96-100
Coastal Valley: An isolated valley accessible from a winding path through the mountains. The Pokemon that make their homes in the caves are fiercely defensive of their territory, and travelers can expect to be attacked out of the blue. The ocean is accessible from the valley, and deep within, there lies a sprawling, crumbling edifice.
Average Pokémon Level: 34-38
Danger Level: 36
Donphan (Common): 1-20
Ursaring (Common): 21-40
Hawlucha (Common): 41-60
Chingling (Uncommon): 61-75
Ralts (Uncommon): 76-90
Spiritomb (Rare): 91-95
Deino (Rare): 96-100
Fishing (Old Rod)
Magikarp (Common): 1-33
Poliwag (Common): 34-66
Binacle (Common): 67-100
Fishing (Good Rod)
Clamperl (Common): 1-33
Shellder (Common): 34-66
Blue Shellos (Common): 67-100
Ocean Fishing may also be performed from the Valley. Pokémon discovered are the same.
Archipelago: A string of islands far to the south of the original Tropical Island. Small settlements can be found in these waters, and it seems as if several are plagued with an unusually high number of bats. The length of time it takes to journey to the Archipelago is significant, and the voyage is dangerous for anyone traveling by Pokémon or boat.
Average Pokémon Level: 43-47
Danger Level: 45
Pachirisu (Common): 1-20
Swoobat (Common): 21-40
Golbat (Common): 41-60
Noibat (Uncommon): 61-75
Druddigon (Uncommon): 76-90
Emolga (Rare): 91-95
Snorlax (Rare): 96-100
Fishing (Old Rod)
Finneon (Common): 1-33
?????? (Common): 34-66
?????? (Common): 67-100
Fishing (Good Rod)
Seaking (Common): 1-15
Spheal (Common): 16-30
Buizel (Common): 31-45
Carvanha (Common): 46-60
Seadra (Uncommon): 61-72
Relicanth (Uncommon): 73-84
Kingler (Uncommon): 85-95
Dratini (Rare): 96-100
Coastal Ruins: The fossilized ruins of an ancient city. Filled with the regrets of those who have passed, it's an eerie and far from attractive place to visit. Ghosts openly wander in its halls and those who enter may be allowed a glimpse into the tragedies that happened here...
Average Pokémon Level: 43-47
Danger Level: 45
Wingull (Common): 1-20
Corsola (Common): 21-40
Venomoth (Common): 41-60
Elgyem (Uncommon): 61-75
Slowbro (Uncommon): 76-90
Natu (Rare): 91-95
Reniculus (Rare): 96-100
Fishing (Old Rod)
?????? (Common): 1-33
Staryu (Common): 34-66
?????? (Common): 67-100
Fishing (Good Rod)
Golduck (Common): 1-33
Starmie (Common): 34-66
Jellicent (Common): 67-100
Grassy Knoll: The lush rolling hills to the southwest of Union are home to many secretive Pokémon that dwell within caverns and nooks within the region. Most of the inhabitants are unaggressive, and some have even been known to treat travelers with respect, offering special concoctions made from delicious (hallucinogenic) berries native to the thorny bushes of the knoll.
Average Pokémon level: 33-37
Danger Level: 35
Spoink (Common): 1-18
Rapidash (Common): 19-35
Sawsbuck (Common): 36-52
Skitty (Common): 53-69
Miccino (Uncommon): 70-79
Audino (Uncommon): 80-89
Chansey (Rare): 90-95
Lickitung (Rare): 96-100
Wildwoods (Outer): The outer rim of the Wildwoods is teeming with life. However, unlike the Verdant Forest, the life here is powerful, untamed, and brimming with energy. As such, it can be surprisingly aggressive. Travelers should be wary.
Average Pokémon level: 43-47
Danger Level: 45
Beedrill (Common): 1-15
Butterfree (Common): 16-30
Gloom (Common): 31-45
Weepinbell (Common): 46-60
Burmy (Uncommon): 61-72
Persian (Uncommon): 73-84
Sudowoodo (Uncommon): 85-95
Turtwig (Rare): 96-100
Wildwoods (Inner): The inner Wildwoods is paradoxically quiet, even contemplative. A chilly aura hangs over it and it is not uncommon to hear things that aren't there, see things that aren't real, and be enveloped by clouds of noxious and truly awful-smelling fumes without warning.
Average Pokémon level: 45-49
Danger Level: 47
Skuntank (Common): 1-15
Parasect (Common): 16-30
Shedinja (Common): 31-45
Ninjask (Common): 46-60
Duskull (Uncommon): 61-72
Sableye (Uncommon): 73-84
Haunter (Uncommon): 85-95
Pumpkaboo (Rare): 96-100
Refuge: Nested in the ruins of a tiny town deep within the heart of the Wildwoods, the people of Refuge sought... well, refuge from the ancient wars underground and were never terribly inclined to come back out. A vast network of tunnels has been constructed in this area, and a significant number of Ground and Rock types live in harmony with the earth dwellers.
Average Pokémon level: 22-26
Danger Level: 24
Abra (Common): 1-20
Litwick (Common): 21-40
Sandslash (Common): 41-60
Baltoy (Uncommon): 61-70
Absol (Uncommon): 71-80
Dugtrio (Uncommon): 81-90
Anorith (Rare): 91-95
Lileep (Rare): 96-100
Map Post 1 is here.
no subject
Estimated Level: 55
Search Number: 3
Previous Attempts: 1 2
As you can see I'm a pro at this.
Character Name: Isabela
Estimated Level: 55
Search Number: 1
no subject