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Brave New World Mods ([personal profile] bravenewmods) wrote2014-01-10 10:39 pm

Items (Engineered Items, Pickup & TMs)

This page will cover all special items in the game. The majority of this page will be dedicated to discussing the ability of Engineers to create items. Pokémon with the Ability Pickup may respond here once a week for us to roll for an item. The item will be dependent on the Pokémon's level and will follow this listing. Pokéballs will be replaced with a random One-Use Consumable.

Available TMs are also listed at the bottom of this page and may be used by anyone in the game at any time.

Engineers are able to craft a special item once every week - an Enhanced weapon or one of the items listed below. Enhanced weapons may be imbued with up to two elemental typings. As the city of Union grows and as the Enlightened and trainers continue to explore further, new resources and new special items will become available. As there are a limited amount of resources, Engineers are encouraged to make threads to go out and gather the resources they need; however, it is acceptable for Engineers to assume that some of these things may be found in the city proper.

If, however, we see that twenty-five Moon Stones have been made in the course of two weeks, we may make a note that the resources for Moon Stones have run out, and they will be unable to be crafted until a certain amount of time has passed or until a player initiates a resource-collection log.

As of October 18th, 2015, Engineers will be able to make the following:

Enhanced Weaponry and Armor
Wood and Paper: Engineers may make Enhanced weaponry and items out of wood and paper found in the forest.

Stone and Iron: Engineers may make Enhanced weaponry and items out of stone and iron found in the mountains and Iron Mine.

Fire, Water, Thunder, and Leaf Crystal: Engineers may make Enhanced weaponry and items out of the crystals found in various areas.

Steel and Lead: Engineers may make Enhanced weaponry and items out of steel received from Caldera. They may also make weaponry suitable for gunners.

Armor: With the alliance with Caldera, Enhanced armor can now be easily created as well.

Type-Enhancing Items
Charcoal: Boosts the power of Fire-type moves.

Silk Scarf: Boosts the power of Normal-type moves.

Miracle Seed: Boosts the power of Grass-type moves.

Hard Stone: Boosts the power of Rock-type moves.

Metal Coat: Boosts the power of Steel-type moves. Evolves an Onix into a Steelix and a Scyther into a Scizor when traded while held.

Mystic Water: Boosts the power of Water-type moves.

Black Belt: Boosts the power of Fighting-type moves.

Magnet: Boosts the power of Electric-type moves.

Soft Sand: Boosts the power of Ground-type moves.

Battle-Effect Items
Sticky Barb: Damages holder each turn by 12.5% of its maximum HP each turn. May transfer to a foe on contact if the foe has no held item.

Bright Powder: Raises the holder's evasion by 10%.

Mental Herb: Protects from the effects of attacks that change the mental state, such as infatuation, Taunt, Encore, Torment, and Disable. Works once per day.

Smooth Rock: Lengthens duration of the move Sandstorm and the ability Sand Stream from 5 turns to 8 turns when held.

Lagging Tail: Forces the holder to move last. Ignores Trick Room.

Damp Rock: Lengthens duration of Rain Dance and Drizzle from 5 turns to 8 turns when held.

Heat Rock: Lengthens duration of Sunny Day and Drought from 5 turns to 8 turns when held.

Icy Rock: Lengthens duration of Hail and Snow Warning from 5 turns to 8 turns when held.

Big Root: The HP stolen by HP-draining moves is increased by 30%. Damage of these moves is not increased.

Quick Claw: A hold item that gives the holder a 20% chance of going first in its priority bracket and ignores the effects of Trick Room.

King's Rock: Has a 10% chance of causing the target Pokémon to flinch when using a move that deals damage and does not already have a chance to flinch; induces the evolution of certain Pokémon when traded.

Razor Fang: Has a 10% chance of causing the target Pokémon to flinch when using a move that deals damage and does not already have a chance to flinch; induces the evolution of certain Pokémon when leveled up.

Snowball: A hold item that raises the holder's Attack by one stage when hit by an Ice-type attack. Can be used once a battle.

Flame Orb: Inflicts the holder with a burn after one turn of battle.

Evolution Items
Oval Stone: Evolves a Happiny into a Chansey when leveled up during the day.

Fire Stone: Induces the evolution of certain Pokémon.

Water Stone: Induces the evolution of certain Pokémon.

Thunder Stone: Induces the evolution of certain Pokémon.

Leaf Stone: Induces the evolution of certain Pokémon.

Sun Stone: Induces the evolution of certain Pokémon.

Dusk Stone: Induces the evolution of certain Pokémon.

Dawn Stone: Induces the evolution of certain Pokémon.

Shiny Stone: Induces the evolution of certain Pokémon.

Moon Stone: Induces the evolution of certain Pokémon.

Razor Claw: Raises the critical hit ratio of the holder and induces evolution in certain Pokémon when evolved.

Prism Scale: Induces the evolution of certain Pokémon when traded.

Deep Sea Scale: Induces the evolution of certain Pokémon when traded; doubles Clamperl's Defense.

Deep Sea Tooth: Induces the evolution of certain Pokémon when traded; doubles Clamperl's Special Attack.

Dragon Scale: Induces the evolution of certain Pokémon when traded.

Dubious Disc: Induces the evolution of certain Pokémon when traded.

Electirizer: Induces the evolution of certain Pokémon when traded.

Magmarizer: Induces the evolution of certain Pokémon when traded.

Protector: Induces the evolution of certain Pokémon when traded.

Reaper Cloth: Induces the evolution of certain Pokémon when traded.

Up-Grade: Induces the evolution of certain Pokémon when traded.

Sachet: Induces the evolution of certain Pokémon when traded.

Whipped Dream: Induces the evolution of certain Pokémon when traded.

Consumables
Wooden Poké Doll: Distract one Pokémon and increase your odds of escape. Less effective the more people and Pokémon that need to run.

Plush Poké Doll: Distract multiple Pokémon and increase your odds of escape. Effective for several teams of Pokémon.

Repel: Repels wild Pokémon for a period of six hours. More effective the higher level the Trainer's Pokémon.

Base Decorations: Engineers may make up to 3 Base Decorations a week in lieu of normal Engineering.
Small Chair: A squat stool. Low and not terribly comfortable.

Heavy Chair: A chair made from stone that's almost impossible to move.

Brick Chair: A sturdy chair made from brick.

Grass Cushion: A green cushion with a leaf design.

Fire Cushion: A red cushion with a flame design.

Water Cushion: A blue cushion with a droplet design.

Pika Cushion: A yellow cushion with a Pikachu design.

Small Desk: A simple desk, matching the Small Chair.

Heavy Desk: A heavy desk made from stone that's almost impossible to move. Matches the Heavy Chair.

Brick Desk: A sturdy desk made from brick. Matches the Brick Chair.

C Low Note Mat: A musical mat that plays a C Low Note tone.

E Note Mat: A musical mat that plays an E Note tone.

G Note Mat: A musical mat that plays a G Note tone.

Jump Mat: A strange mat that causes you to jump in place.

Red Plant: A pretty planter of red flowers.

Tropical Plant: A lush tropical tree that rarely flowers.

Base Pokémon Dolls:
Voltorb: A doll shaped like a Voltorb.

Audino: A doll shaped like an Audino.

Gloom: A doll shaped like a Gloom.

Paras: A doll shaped like a Paras.

Bellsprout: A doll shaped like a Bellsprout.

Luvdisc: A doll shaped like a Luvdisc.

Clefairy: A doll shaped like a Clefairy.

Gothita: A doll shaped like a Gothita.

Snover: A doll shaped like a Snover.

Trubbish: A doll shaped like a Trubbish.

Spritzee: A doll shaped like a Spritzee.

Jigglypuff: A doll shaped like a Jigglypuff.

Fishing Rods
Old Rod: Fish for low-level, weak Water-type Pokémon in bodies of water. (This item may be purchased in Union stores.)

Good Rod: Fish for mid-level, mid-strength Water-type Pokémon in bodies of water. (This item can only be obtained through Engineering.)

Super Rod: Fish for high-level, evolved and powerful Water-type Pokémon in bodies of water. (This item can only be obtained through Engineering.)


Rotom Cores
Required Resources: These items must be made through reverse-engineering Old City technology.

Heat Core: Transforms Rotom into an Electric/Fire type and gives Rotom the ability to use Overheat.

Wash Core: Transforms Rotom into an Electric/Water type and gives Rotom the ability to use Hydro Pump.

Frost Core: Transforms Rotom into an Electric/Ice type and gives Rotom the ability to use Blizzard.

Fan Core: Transforms Rotom into an Electric/Flying type and gives Rotom the ability to use Air Slash.

Mow Core: Transforms Rotom into an Electric/Grass type and gives Rotom the ability to use Leaf Storm.

Engine Core: Transforms Rotom into an Electric/Steel type and gives Rotom the ability to use Flash Cannon.

Dark Core: Transforms Rotom into an Electric/Dark type and gives Rotom the ability to use Dark Pulse.

Machinery Components: Complex Machinery can be constructed from a number of components. Each component requires a single week to Engineer, once all components are engineered the full machine can be assembled.

Cycle Frame: A lightweight frame with a fixture for an Engine Core

Machines: Machinery that can be created from a number of available components. Assembling a Machine takes a week as with standard item creation and requires all listed components in order to construct.

Rotom Cycle (Requires 1 Engine Core and 1 Cycle Frame): A lightweight cycle with an engine core that can house a Rotom. Rotom Cycles can be operated for about an hour before the Rotom tires. They can move fairly quickly, but are prone to the flights of fancy of the Rotom, who may grow bored acting as a battery and decide to have some fun at the rider's expense.

Mega Stones
Charizardite X: An odd stone that enables the Mega Evolution of a Charizard that has fully bonded with its trainer.
Gardevoirite: An odd stone that enables the Mega Evolution of a Gardevoir that has fully bonded with its trainer.
Lucarionite: An odd stone that enables the Mega Evolution of a Lucario that has fully bonded with its trainer.
Abomasite: An odd stone that enables the Mega Evolution of an Abomasnow that has fully bonded with its trainer.
Glalitite: An odd stone that enables the Mega Evolution of a Glalie that has fully bonded with its trainer.
Blastoisinite: An odd stone that enables the Mega Evolution of a Blastoise that has fully bonded with its trainer.
Scizorite: An odd stone that enables the Mega Evolution of a Scizor that has fully bonded with its trainer.
Pinsirite: An odd stone that enables the Mega Evolution of a Pinsir that has fully bonded with its trainer.
Venusaurite: An odd stone that enables the Mega Evolution of a Venusaur that has fully bonded with its trainer.
Sceptilite: An odd stone that enables the Mega Evolution of a Sceptile that has fully bonded with its trainer.
Blazikenite: An odd stone that enables the Mega Evolution of a Blaziken that has fully bonded with its trainer.
Swampertite: An odd stone that enables the Mega Evolution of a Swampert that has fully bonded with its trainer.

*One-Use Consumables*
Engineers may make these in batches of ten.

Potion: Restores a minimal amount of health.
Required Resources: Medicinal Herb (Verdant Forest)

Super Potion: Restores a moderate amount of health.
Required Resources: Medicinal Herb (Verdant Forest), Tropical Root (Tropical Island)

Antidote: Restores a Pokémon from the poisoned condition.
Required Resources: Medicinal Herb (Verdant Forest), Bellsprout Toxin (Verdant Forest)

Paralysis Heal: Restores a Pokémon from the paralyzed condition.
Required Resources: Medicinal Herb (Verdant Forest), Foongus Spores (Verdant Forest)

Awakening: Restores a Pokémon from the unnatural sleep condition.
Required Resources: Medicinal Herb (Verdant Forest), Stinging Thistles (Verdant Forest)

Burn Heal: Restores a Pokémon from the burned condition.
Required Resources: Medicinal Herb (Verdant Forest), Purifying Water (Lake Shrine)

Ice Heal: Restores a Pokémon from the frozen condition.
Required Resources: Medicinal Herb (Verdant Forest), Scorched Ash (Scorched Forest)

Mage Spells
Mages may access spells that can duplicate any attack that is not specific to a Legendary Pokemon only freely. They may additionally research their own spells that produce specific effects. While this is generally open, we may request effect modifications in order to keep them in line with the general power level characters can be capable of in-setting.

Available Technical Machines
TMs are available for anyone in the city to be used at any time. They will be rewarded for completion of events and Player Plots.

TM05: Roar
TM11: Sunny Day
TM16: Light Screen
TM18: Rain Dance
TM28: Dig
TM33: Reflect
TM43: Flame Charge
TM48: Round
TM65: Shadow Claw
TM80: Rock Slide
TM92: Trick Room
TM94: Secret Power



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